The year, 1660. You
play as Grim. T. Livingston infecting Britain with the bubonic plague, the
single most deadly virus that killed than 20% of its population, only 353 years
later Ambient studios made a Kickstarter for a business simulator, god game and
real time strategy hybrid about Grim. T. Livingston's adventures with his
competitor to the Ministry of Mortality with their business of transferring
souls to their rightful place.
Unfortunately they never even got close to their Kickstarter
goal of $300,000 even though they had help from legend Peter Molyneux (Lionhead
22 cans and Bullfrog (on a side note, GIVE ME THEMEPARK HD!!!!), Alex Evans
(Media Molecule) and Sean Murray (Hello Games?.....They made a game called Joe
Danger, thanks Wikipedia)
So why am I here telling you about a failed Kickstarter, well
they decided to go another route and go paid alpha following suit of some
successes such as the ever popular Minecraft and Prison Architect With all kinds of rewards for how much you
donate to the project. Starting from $10
for the Game and realistically ending at $500 for owning your own ingame pub
(which you get a major part in designing), I would recommend getting it just to
avoid the $14.99 you would have to pay in November when the game actually comes
out.
“But Tee” you say, “why would I buy a game I know barely
anything about, except it having some people talk about it, its a failed Kickstarter and you play as a Grim reaper making his own Death business to
collect souls.”
That is true, but all I really have to base my review off is
an alpha, with one mission with the choice of light and day. But I can tell you my initial reactions of
the RTS/Godgame elements against the clock.
You start of with a few infected you control and gradually make up
enough of a mob of archers, swordsmen, brutes and civilians to kill the noble,
who is more like an end level boss. You
can interact with your environment with the siege equipment and cannons, and
also you get exploding cattle.
Unfortunately there is some problems with alpha such as pathfinding and
little things, but what do you expect from a game that is not coming out till
fall 2013. Also there is no window
select as the game has slightly been optimized for touch screen use. But hopefully they will implement a window
select and group splitting for the RTS elements.
There is certain power-ups you can do during the time on the
mission with the only two being available; Flock of birds, which makes a good
few birds bombard the ground infecting the nearing civilians, and swarm of rats which disables attacks and
disables nearing victims.
It was a lot of fun and I can see myself playing it in the
future, To say I already got the alpha its pretty obvious that I will be
playing it in the future, but I think it may even become my most played game the end of this
year and possibly next.
In the end it is a gamble that you decide whether you want to
try it or not, but I can only say I really enjoyed it and hope to see you on
the leader-boards in the future.
Check out their site at http://www.deathincgame.com/
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